In terms of accessibility, I am Bread's control scheme is a little bit tricky to get the hang of, and younger players, especially those who have yet to develop the required fine motor skills, may find this particularly hard. With five main modes to choose from, along with the standard "toast yourself" mode, there's a racing mode that sees you steering a bagel through a course a destruction mode that puts you in charge of a particularly awkward baguette a cracker mode, that asks you to find all the bits of cheese without damaging the fragile cracker too much and the weirdest, Zero G, which gets you to fly your piece of bread through a room with no gravity, looking for something to toast yourself on. One of the great things about I am Bread is that there's a huge variety in the modes on offer. Brush against any stray hairs, insects, dirt, grime or moss, and it'll rub off on you and take your edibility rating down - and should that reach zero, it'll be game over. After all, it's no use being toast if you're no longer edible, and so you'll need to be careful where you tread (or should that be slide?) as you make your way across the room. Not only do you have to find an object in the room that might give out enough heat it can toast you (from the obvious, like a toaster or a grill, to the bizarre, like a short circuiting TV or a firework), but you have to figure out how to get there in one piece. It's a strange enough concept, and one that's every bit as tricky as it sounds. ![]() Moving the left analogue stick then allows you to pivot around that point, and move yourself around the room. ![]() Each relates to a corner of your piece of bread, and by holding the relevant button, you can "grip" with that corner. On PS4, moving your piece of bread involves the four shoulder buttons.
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